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Creators/Authors contains: "Hammerman, James"

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  1. In the 21st century with the rise of computing power, it has become increasingly important to create opportunities for students to learn to work with large, authentic, complex (LAC) data across multiple disciplines. DataFest, a hackathon style undergraduate event, creates a space for such inquiry due to the collaborative, data-driven, open-problem, real-world relevant nature of the challenge it presents. We present preliminary findings from research that explores how teams at DataFest leverage and integrate multidisciplinary tools and domain knowledge to engage productively with the data investigation process. Implications for statistics and data science education are discussed. 
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  2. There is a critical need for research-based active learning instructional materials for the teaching and learning of STEM in online courses. Every year, hundreds of thousands of undergraduate non-science majors enroll in general education astronomy courses to fulfill their institution’s liberal arts requirements. When designing instructional materials for this population of learners, a central focus must be to help learners become more scientifically and data literate. As such, we developed a new, three-part, curricular model that was used to inform the creation of active-learning instructional materials designed for use in online courses. The instructional materials were designed to help introductory astronomy students engage meaningfully with science while simultaneously improving their data literacy self-efficacy (especially as it pertained to making evidence-based conclusions when presented with a variety of data representations). We conducted a pilot study of these instructional materials at nine different colleges and universities to better understand whether students’ engagement with these materials lead to improved beliefs and self-efficacy. The results of our student survey analysis showed statistically significant changes on survey items that assessed students’ beliefs about science engagement, citizen science, and their data literacy skills. Additionally, we assessed whether faculty who implemented these materials were able to easily incorporate them into existing online astronomy courses. The instructor feedback emphasized that our curriculum development model did successfully inform the creation of easy-to-implement instructional materials, generating the potential for widespread dissemination and use at the undergraduate level. 
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  3. null (Ed.)
    Scientists have long sought to engage public audiences in research through citizen science projects such as biological surveys or distributed data collection. Recent online platforms have expanded the scope of what people-powered research can mean. Science museums are unique cultural institutions that translate scientific discovery for public audiences, while conducting research of their own. This makes museums compelling sites for engaging audiences directly in scientific research, but there are associated challenges as well. This project engages public audiences in contributing to real research as part of their visit to a museum. We present the design and evaluation of U!Scientist, an interactive multi-person tabletop exhibit based on the online Zooniverse project, Galaxy Zoo. We installed U!Scientist in a planetarium and collected video, computer logs, naturalistic observations, and surveys with visitors. Our findings demonstrate the potential of exhibits to engage new audiences in collaborative scientific discussions as part of people-powered research. 
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